Hello there! After quite the extended break (for both 60SG and Random Stoat in general), we’re back with new content! The reasons for the long break are numerous and would take too long to go into, but suffice to say we felt it was time to put some content out there again, and to hopefully offer another venue of entertainment given everything that’s going on in the world. We can say with some certainty that just being able to play some games and throw some reviews together have been a great alternative to, say, watching the news. It’s as bleak as bleak gets, isn’t it?
In any case, we’re back and aiming to entertain. Are we back for the long run? Maybe. We will shortly be publishing a schedule for the reviews coming over the next couple of months, which will cover the games that we originally had scheduled for release in 2012-2013. The podcasts for these games are already been published here. But until then, enjoy this first review.
Spyro: Enter The Dragonfly (60SG Volume 3 Episode 1)
So, that leads onto the first review, Spyro: Enter The Dragonfly, reviewed on PS2. The game was also released on Gamecube, and from our understanding it’s a slightly more polished effort on that console. It might have been a more enjoyable experience whilst playing for the video capture, but there’s a couple of reasons for why we didn’t also capture the Gamecube edition. The first reason: cost. When buying up copies of the games to cover for Series 3, the Gamecube edition of Spyro was far more expensive than the PS2 edition. The second is that, when we first planned to review these games in 2012/13, we were only going to cover the PS2 version. So there, that’s that.
Now, more about the game. Playing as Spyro, you must rescue 90 dragonflies, collect 7000 gems, and release the imprisoned dragon masters. All of this takes place in one world, with themed realms branching off from there. When you get used to the various glitches and camera issues, Enter The Dragonfly does eventually become an enjoyable game. For an older player, it can dip into repetition and boredom if trying to play in lengthy chunks. Younger players will however be able to overcome such issues and enjoy the game despite its faults.
The video review is available below (please also take the time to like and subscribe over on YouTube if you’d be so kind). The podcast (and indeed, all of the other episodes) can be found here.